VRCYCLE

The opportunity

How can we use “nudging,” a promising tool in sustainability, to push the general public into taking greener actions?

As this project took shape under the topic of waste generation and disposal and some personal interest in learning specific extended reality (XR) skills and tools, I explored how XR can help provide an immersive and undistracted learning experience, inform city recycling rules and the recycling process.

 
 
 

Research

Information gathering

  • Surveys through Qualtrics (38 responses) and Instagram story question polls (~29 responses)

  • Articles, documentation, reports and city recycling guides for accurate information

Findings

  • Different cities have different recycling rules and practices

  • People learned about recycling in school (with a majority stating it was during elementary school)

  • People also learned about recycling through print & digital ads, social media, children’s cartoon, occupational training and by doing their own research

  • Some people don’t recycle in the belief that recycling won’t make an impact

  • Some people don’t recycle due to the lack of resources in the community

  • Household habits and community culture affects individual behavior

  • Most people recycle based on their sense of responsibility for the environment, habit, or convenience

  • People don’t recycle when it’s inconvenient

  • Most household wastes come from grocery packaging and food scraps, followed by online shopping packaging, takeout containers and utensils, and pet supplies

 
 

Design process

Brainstorm

 
Untitled_Artwork.png

Initial storyboard

 

“Paper” prototype test

4 people, through Figma

 
Screen Shot 2021-03-24 at 9.37.53 PM.png

Common feedback

  1. Provide information before certain experiences so people can learn before putting the knowledge into practice

  2. Allow for more interactions during informative sections to make the learning experience less static

  3. The game aspect causes confusion and can be worked on more

 

Design

Main character plastic bottle John + the character list

 
a_john.png

Welcome screen with instructions

 
a_welcome.png

“Doors” to click on to sort John

 

Graphics for a mini-challenge after watching How Are Plastics Recycled (images are re-made based on the video)

 

Graphics to compliment the mini challenge to visually show how John goes through the recycling process

 

Final scene providing common questions and answers

 
 

Final product

Welcome scene

Description of the project and instructions on how to navigate within the application

1welcome.gif

Character selection

5 character choices based on the common recyclable categories

2chara.gif

Sorting process

“Doors” with examples of the resin type

3doors.gif

Recycling process mini challenge

Interactive mini challenge/game to test knowledge after watching an informative video

4challenge.gif

Podium to next life

A little scene made from cylinders

5podium.gif

Next life options

A few selected items that can be made from plastic bottles - t-shirt (fiber), backpack (fiber), pillow (filling)

6choice.gif

Final scene with more information

Common questions and answers regarding plastic recyclables + button to start a new experience

7final.gif
 

Reflection

After seeing the results from the surveys I wish I asked about people’s confidence in their recycling knowledge since many people mentioned themselves that they often weren’t sure what was recyclable. The information could’ve potentially helped determine which learning method was most effective and perhaps some assurance to how I design my experience. Another category I wish I asked about is composting. I don’t do this myself and don’t hear about it too often so I wasn’t aware until many people talked about it in their responses.

It always amazes me how helpful testings are at each stage of the design process and I cannot stress it enough because it’s very often the first thing designers drop when time is limiting or for any other reason (I’m a victim of doing this too). I tested my storyboards in Figma with just 4 people and they’ve provided me with ideas and insights I wouldn’t have thought of myself. So my conclusion is some testing is much better than no testing.

I really empathized with developers while developing this project because prior to this, I’ve never had to code my own designs. I didn’t know what the best practices were for development and I also didn’t know how to implement a lot of my ideas (or I just couldn’t figure it out). Normally, I never have to think about how “complicated” my designs are and didn’t fully understand it when, in the past, products looked different from what I have designed/imagined. All I can say is coding is hard and it really takes talent, effort and practice to get the good out of it. Kudos to the developers out there.

 
 

Reference / Sources

How Are Plastics Recycled. www.youtube.com, https://www.youtube.com/watch?v=apOgE88Q8fs. Accessed 9 Apr. 2021.

“Chicago Recycling Guide.” Recycle by City, https://www.recyclebycity.com/chicago/guide. Accessed 2 Apr. 2021.

Plastics by the Numbers | Eartheasy Guides & Articles | Eartheasy Guides & Articles. https://learn.eartheasy.com/articles/plastics-by-the-numbers/. Accessed 9 Apr. 2021.

Freepik, Earth911.org, Institute of Agriculture and Trade Policy, WHO International Programme on Chemical Safety, US EPA

 

〰️ the nerdy stuff 〰️

Duration: Mar 2021 - Apr 2021 (2 mo)

Tools: Qualtrics, Instagram, Figma, A-Frame, Illustrator

Skills & Keywords: WebVR, virtual reality (VR) design, interaction design, survey research, storyboarding, paper prototyping, user testing, interface design, HTML, JavaScript

Exhibition: XR@Michigan 2021 Summit Student Showcase

Mentor: Mark Lindquist